// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

220 create KblueCrestArtilleryHigh270 0 -25.5 enemyRing 270 0.5 4 9
0 create KblueCrestArtilleryHigh255 0 -25.5 enemyRing 270 0.5 4 8
0 create KblueCrestArtilleryHigh240 0 -25.5 enemyRing 270 0.5 4 7
0 create KblueCrestArtilleryHigh270 0 -25.5 enemyRing 270 0.5 4 6
0 create KblueCrestArtilleryHigh255 0 -25.5 enemyRing 270 0.5 4 5
0 create KblueCrestArtilleryHigh240 0 -25.5 enemyRing 270 0.5 4 4
0 create KblueCrestArtilleryHigh270 0 -25.5 enemyRing 270 0.5 4 3
0 create KblueCrestArtilleryHigh255 0 -25.5 enemyRing 270 0.5 4 2
0 create KblueCrestArtilleryHigh240 0 -25.5 enemyRing 270 0.5 4 1
0 create KblueCrestArtilleryHigh270 0 -25.5 enemyRing 270 0.5 4 0
0 create KblueCrestArtilleryHigh255 0 -25.5 enemyRing 270 0.5 4 11
0 create KblueCrestArtilleryHigh240 0 -25.5 enemyRing 270 0.5 4 10
